Brain-Computer Interface Role-Playing (BCI RPG)

With a combination of Electroencephalogram (EEG) Brain-computer Interface (BCI) Neurotech (like OpenBCI and others), Virtual and Augmented Reality (VR & AR), the Matrix.org Chat & Data, and Artificial Intelligence (AI), the BCI RPG opensource volunteer community at the non-profit RPG Research is striving to build the ultimate in role-playing game accessibility for everyone. We're using neurotech (neuroscience based technologies) so that players can play a multiplayer, social, live, turn-based, cooperative, role-playing game online, just by thinking! Donate or Volunteer Today!

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The BCI RPG Neurotech Project

Overview

Hawke Robinson is Executive Director and founder of the 501(c)3 non-profit RPG Research. Both our founder and the organization are huge advocates for accessibility and inclusiveness.

Our founder's background in nursing, recreation therapy, gaming, neuroscience, music, and more has inspired his decades-long endeavor to using non-invasive neuro-and-bio technologies for people with accessibility issues, as well as enhanced experiences for the general public.

Our founder was first involved with role-playing games in 1977. He also began software development and engaging in the online community in 1979 (through the University of Utah) and various BBSes.

He has been involved with VR equipment since the late 1980s using Amigas (still has working Amiga 2000) and other equipment over the decades.

Developed Virtual-Reality Markup Language (VRML) websites in the mid-to-late-90s.

Experimenting with early AR in the late 90s and early 2000s with early PDAs and "smartphones" long before iOS and Android existed (Nokia, Palm phones, etc), combined with early location and GPS technologies.

Experimenting with biofeedback and bio-controlled devices since 1996 (a la mouse cursor controlled by single fingertip clip for example).

Since about 2005 working on integration of electroencephalogram (EEG) and later brain-computer interface (BCI) equipment with computers, mobile devices, VR, and AR. Experimenting with a wide range of VR and AR hardware and software, including used in educational, artistic, social, and therapeutic programs.

We support accessibility not only through all of our training, advocacy, and accessible mobile facilities, but through our active projects to make gaming accessible to all. RPG Research is a 501(c)3 100% volunteer-run non-profit research charitable research and human services organization. More about RPG Research.

Main website: www.bcirpg.com - alias: https://www.rpgresearch.com/bci-rpg

Moved project name from erpg to bcirpg.

New open source Github source code repository is now: https://github.com/RPG-Research/bcirpg  was The opensource github repository: https://github.com/RPG-Research/erpg

The project Wiki: https://github.com/RPG-Research/erpg/wiki

Improving RPG Accessibility

RPG Mobile Fleet: https://rpgmobile.com

Improving Introductory Play and Accessibility to RPG:  https://w3.rpgresearch.com/blog/breaking-down-the-rpg-barriers-to-entry-with-bfrpg

Using RPGs for Brain Injury Recovery (Neuroplasticity)

PDF: https://www.academia.edu/18120187/Presentation_Using_Role_Playing_Games_in_the_Treatment_of_Traumatic_Brain_Injury